

infinite V/Q) Basically it is the difference between physiological dead space and anatomical dead space. Yeah, Prey is the modern equivalent of what would be SS3. Alveolar dead space is the part of the inspired gas which passes through the anatomical dead space to mix with gas at the alveolar level, but does not participate in gas exchange. &0183 &32 Dead-space ventilation, the portion of a tidal volume that does not contribute to gas exchange, was first described and calculated by the Bohr equation in 1891, 1 and later by the Enghoff modification of the Bohr equation in 1938. Dead Space 3 was the weaker one for me and i've played them all in 3D which was freaking SCARY with headphones on! The replayabilty is easily very high, i've probably fired it up on and off for about 6+ times that and Dead Space 2. A small shunt with a low S V O 2 may have profound hypoxemic effects, whereas a large shunt with a high S v O 2 will cause less significant hypoxemia. There was one or two instances when you did go into space through damaged parts of the ship, inc debris floating about and weapon/first aid cases to use Stasis for eg to pull in. *Every* 'dead' thing could reanimate and the Zero G levels were just like nothing else. The level design was and is superb and more film-like in it's story driven dialogue. DS# reminded me a lot of the atmosphere of, say, Alien. For example, in pneumonia, the area of the alveoli is well perfused although it is not well ventilated, leading to the shunt. Prey is more System Shock# and really not comparable to DS#. The main difference between the shunt and dead space is that shunt is the pathological condition in which the alveoli are perfused but not ventilated, whereas dead space is the physiological condition in which the alveoli are ventilated but not perfused. When V d alv is increased, V d phys can be recovered by the Bohr and BohrEnghoff equations, but not by the Koulouris method.

Shunt effect (venous admixture or low V/Q) is the more common clinical scenario in which areas of lung have poor alveolar ventilation compared to the degree of alveolar perfusion ( 0 < V/Q < 1). was calculated by the method of Koulouris. There was a *ton* of weapon modding at workstations (over and under barrel mods) and of course suit mods, stasis length, Oxygen and so forth. Blood passing through areas of absolute shunt receives no oxygen (V/Q 0), therefore, arterial hypoxemia resulting from intrapulmonary shunt is minimally responsive to supplement oxygen. could be wrong though, it's been a while! Originally posted by redblacktree:I don't remember Dead Space having any of the "Immersive Sim" approach of Prey.
